Since my 6 x 4 hex mat is still either in the mail or production, we again played on a surface of Heroscape tiles. The hexes are a bit large and thus the play area a little small. Certainly playable though.
Major Nguyen (yellow base) and Captain Nguyen (red base) The color-coordinated dice indicate altitude and speed - d12 for altitude and d8 for speed.
Ziggy getting it figured out.
So at least we had a good bit of space between us to start.
We jockeyed for position for a few turns and eventually I got my veteran pilot into a firing situation. For whatever reason I didn't photograph the misery of rolling snake-eyes for my to-hit roll.
But the frustration was short-lived, as a couple turns later I was again able to take a shot at the junior American pilot with Major Nguyen.
Missile away! And a good roll of the dice confirm a hit!
But this being humid Vietnam and the early days of missile warfare, those rockets aren't terribly reliable. A "one" on the malfunction die indicates an issue and the detonator doesn't live up to its name.
Now my better pilot has no more missiles.
This happens. Crap.
The Major decides that since his plane isn't paid for yet either, he should take it back to base. Thus begins a chase.
It took three or four turn for me to get that MiG to my home edge of the map. The Americans got two shots off just as I was exiting but both failed to connect. Ah. Small victories.
We're having a good time with CY6JA. Once the mat arrives things should change up considerably since we'll have a lot more room to maneuver, not to mention that radar-guided missile will come into their own with a larger area to fight over.